Defend Tribe 2 Instruction

Gladiator: Target monster to attack.

  • Rage: Inflict greater damage temporarily

  • Heavy Blow: causes dizziness

  • Ground Stomping: create a hot zone on the ground

  • Reprieve: temporarily slows downs encroaching enemies

  • Raging Assault: causes successive damages to enemies

  • Volcanic Outburst: Sets off a wave of fire balls on the entire battle field

Archer: Aim for the fround to set off special arrow attacks.

  • Ice Arrow: freezes enemies within the freeze zone

  • Fire Arrow: causes explosions upon impact

  • Metal Arrow: pushes enemy back

  • Adrenaline: temporarily increases firing speed

  • Arrow Shower: causes damages in a large zone

  • Power Burst: periodically increases damages to all attacks, stays effective once turned on

Wizard: Aim for the ground to set off zones of spells.

  • Tornado: Set it off first and aim for the monsters to inflict extra damage

  • Meteor Shower: creates a medium sized attack zone

  • Hail Storm: Freezes all enemies within a medium sized zone

  • Lightening Strike: Thunder bolts randomly strike the battle field, stays effective once turned on

  • Fire Wall: Creates a strip of fire toward the advancing enemies

  • Circle of Spells: Creates a large zone of magic curses that damages any enemy within

Hunter: Aim for the ground to set off zones of spells.

  • Power Jaw: aim for the monsters to inflict extra damage

  • Claw: Causes lateral damages down the battle field

  • Rock Storm: rocks fall randomly, causing damages and delays enemy advances

  • Battering Ram: pushes enemy back

  • Tail Stinger: Causes damages vertically across the battle field

  • pit fire: Aim for the ground to set off zones of spells

Bandit: Target monster to attack

  • Nets: bind enemies within the hit zone

  • Spike Trap: create a damage zone on the ground

  • Pitt: create a damage zone on the ground

  • Adrenaline: temporarily increases firing speed

  • Gold Rush: golden shells randomly strike the battle field, stays effective once turned on

  • impudence: upgrades all weapons

Alchemist: Aim for the ground to set off toxic smoke.

  • Dagger: the blade is poisoned to inflict greater damage

  • Bomb: creates a zone of hellucination

  • Spell: increases the reload speed for all weapons

  • Mosquito: create a damage zone on the ground

  • Spooks: create a delay area on the ground

  • Gas Attack: creates a medium sized toxic zone